Thursday 8 December 2016

Microsoft demonstrates VR, mixed reality and HoloLens at Windows 10 event

The progression of virtual and mixed reality were the two largest takeaways from the HoloLens demo of Microsoft in New York during its Windows 10 and Surface occasion now.

During the business’s demonstration, Microsofts general manager Megan Saunders showcased more of what the firm’s augmented reality (AR) headset, the HoloLens, was capable of.

Microsoft shown its own AR headset and other third party VR headsets socialized with the upgraded version of Windows 10. It’s one of the very comprehensive looks Microsoft has given of the HoloLens in activity, as well as the firm used its time on stage to investigate VR and AR may be utilized to generate a mixed reality experience for Windows 10 users.

“With Windows 10 you are able to transfer your content from real life to the electronic universe seamlessly,” said Saunders, while showing off what the HoloLens was capable of.

Microsoft spent most of the mixed reality part of the demo looking at what the HoloLens could do in its day to day operations. Saunders introduced the HoloLens’ cooperation together with the upgraded Microsoft Paint will allow for 3D drawing, along with the way that it may help with online shopping. In the demo, a Microsoft worker managed to use the HoloLens to see furniture would look through a planned hologram in his house before really purchasing it.

Microsofts CEO Satya Nadella has stated the best computer is one that encompasses mixed reality, where the “field of view becomes an endless screen.”

“You see the universe and in the universe you see virtual items and holograms,” Nadella told the Wall Street Journal the day before Microsoft’s Surface occasion.

Microsoft also spent some time on VR, describing its virtual reality headsets would operate with holographic programs like HoloTour. Through a completely immersive VR experience, users can see different cities all over the world in HoloTour, in line with the firm. The demo was utilized to present the way that it may be experienced through a VR headset even though the program was made for the HoloLens.

“Holotour is a particular encounter that enables you to research and socialize with new positions. It was made for Microsoft HoloLens, but here it’s in virtual reality running on Windows 10,” Saunders said.

Microsoft also announced today that a line of third party VR headsets is going to be accessible for Windows 10 users to buy next spring, starting at $299.

Source

http://www.polygon.com/2016/10/26/13416930/microsoft-hololens-vr-mr-ar

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Microsoft HoloLens gets productive with Outlook Mail and Calendar

Microsoft pronounces HoloLens Improvement Version, out there for pre-order now

Wednesday 7 December 2016

Microsoft HoloLens hands-on review



As Microsoft’s AR headset goes on sale in the united kingdom, I spent some time trying out the HoloLens to learn what you can create utilizing it and whatever you can create for it –.

Using the Microsoft HoloLens is unlike any other. You put on the headset that is fairly snug and matters seem in front of you that are not actually there. And then you can do things to them.

A CG T-Rex seems to remain at the center of a real family room. I am able to walk around it, plus it feels strong (though it is definitely digital). It roars at me quite intimidatingly, so I transfer my hand in a gesture to shrink it down to the magnitude of a plaything – and it is a good deal less threatening.

It is part of a game called Actiongrams http://www.digitalartsonline.co.uk/features/interactive-design/microsoft-shows-how-hololens-actiongrams-can-have-you-watching-tv-with-zombie-pal/, but it is not a huge leap to envision a similar set up being used professionally by VFX house about 100 metres from where I ‘m for the HoloLens demo (we are at Microsoft’s Elevator Studios in London, the opposite side of Oxford Street from Soho where the UK arms of Double Negative, Framestore, ILM, MPC and the like are based). Rather than a dinosaur model from the objectives of amusement, it will be a work in progress prop, character or surroundings from advertisement, show or a movie. Manager or the artist –, art director or the director – could walk across the model to see how it’d appear on screen from any angle.

Here demoing it may function with its Maya 3D modelling and animation applications.

Helping with the formation of three dimensional content is among the two primary uses for the HoloLens, says Microsoft – though what it indicates by content is quite comprehensive indeed. 3D models for the entertainment industries is only part of it. Any place where a 3D object is modelled on a computer before creation – such as architecture, fashion and product design – could find it very useful. The aforementioned Autodesk is additionally developing HoloLens support for its Fusion 360 merchandise design applications.

The HoloLens may be utilized to consume it also in addition to helping with the formation of content. Preceding to the dino demo, I Had seen a high-end watch ‘encounter’ created by Microsoft for demo purposes. A CG rendering of a watch floated in front of me, opening up in 3D space to reveal its parts. I really could pick each place in turn to show a label describing about each section of the watch.

There was not much to it conceptually. In depth of thought and performance it was no better than those early VR demos (or a mid-1990s microsite) – but that is what it’s, an early demo. This one existed to just demonstrate you could do a ‘brand experience’ for customers. More intriguing was a starfield where, as you turn round to see the stars, you find a moving model of the solar system. Again it is not complex, but it reveals that – with VR – the joy of discovery as well as investigation will be significant to creating actually participating encounters using the HoloLens.

The very first demo I experienced had more depth to it. Created with Cleveland Ohio-based the School of Medicine of Case Western Reserve University, I saw a full-sized human body that we could add or remove layers of to investigate his human body. I viewed his pulse from both inside and outside, and saw the distinct manners bones break – with a coil one a great deal more noticeable along with the comparison between a transverse fracture than looking at a diagram on a page when you’re able to walk around a 3D bone. It’s possible for you to view the promo video of Microsoft for this below.

However, these are early days for the HoloLens.

HoloLens may have been declared back in January 2015 – and it is been sending since the start of 2016 in america – but it is still early days in that which you could do with it and both the development of the apparatus. Microsoft was really eager to stress that what we were using was the ‘HoloLens Development Edition’. The firm certainly does not need to see the HoloLens killed off by being reviewed by the media as a consumer product – as Google Glass arguably was. This makes sense as, in its present form, it is more of a Oculus Rift DK1 (Development Kit 1) than an HTC Vive.

HoloLens field of view

Like the first, programmer-only Oculus Rift, it is visually small. Oculus’ authentic development headset had a low resolution, the HoloLens has a narrow field of view.

Basically, the manner the HoloLens works is by placing a translucent display in front of every one of your eyes, setting CG components that are somewhat distinct on each and every display to allow for the interocular space and also make the results appear practically three dimensional. The HoloLens jobs onto a location that is about the middle half of your eyesight, both vertically and horizontally. Anything outside this is ‘off-display’ and not visible.

For all those creating programs for the HoloLens targetting consumers with encounters at brand occasions, theme parks and so on, this can mess with concentration and mean that getting users to turn round is better done with audio signals than visual ones (the HoloLens has built in loudspeakers, which means you get 3D sound from the apparatus too as ‘actual’ sounds from your surroundings). Users must get used to moving their heads rather than their eyes to look at moving things, so those attempting HoloLens for the very first time will most likely locate encounters with slower moving items more participating – though after some time you get used to it.

The HoloLens field of view is probably as a result of constraints of the processing power of the device. Unlike most complete-spec VR systems like the current Oculus Rift or HTC Vive, the HoloLens is not connected to a host PC – which means you are less obligated roaming about than with the Vive (or put in a seat as with the Rift). Hopefully as Microsoft releases future variants of the HoloLens, increased processing power will widen the field of view.

The usage of a narrow field of view has probably also enabled Microsoft to keep the resolution of these displays in front of your eyes comparatively high. I was not marvelling at the amount of detail, but text was clear and it never felt low res.

Another constraint is the fact that the HoloLens can simply be used inside. Smaller, more evenly lit spaces like the comparatively bright lit studio (but made up like a few living rooms) that I attempted the HoloLens are simpler for it to procedure – and it’s problem in the dark as it can not map the space correctly. That means you can not construct an AR variant of the Six Flags VR Superman rollercoaster (for now).

How to command the HoloLens

Like Microsoft’s Kinect system for the Xbox, you can command HoloLens programs using gestures. Nevertheless, it is much more fundamental at this time, and there are a small group of gestures you could use within the interaction model of a program. To begin with, you look right at something – or a FPS game is used by some programs -fashion crosshair so that you understand what you are aiming at.

A theatrical emergency gesture facing you enables you to choose. Hold the emergency and also you could drag something. Steal and you are done. And that is it, basically.

HoloLens design

After important difference between the Oculus Rift DK1 and also the HoloLens is that while the latter felt nearly gaffer-taped together, the HoloLens hardware feels like a finished product. It is fairly fashionable and really strong in a practical sorta manner – next to the super-chunky Oculus and headsets that are Vive. It is also made, says Microsoft, and fairly capable of being used by 20 or so people per hour in theme park or a conventional brand expertise -fashion set up.

Battery life is between two and three hours, also it takes about the same to recharge it.

The best way to create HoloLens programs and expertises

The HoloLens development tools contains the Unity HoloLens Technical Preview – a variation of game design applications that used for lots of VR content as well as programs and games. This may not only power a great deal of HoloLens programs, but should make creating prototypes a lot quicker as lots of studios will probably be utilized to developing jobs using Unity. There is also a complete SDK – so that you do not want continuous access to a device to develop for it, and of course there is a HoloLens emulator.

HoloLens cost and availability

The HoloLens is hardly cheap. Each HoloLens prices $3,000/£2,719 right now for the Developer Edition, of which you can purchase up to five. In the event you’d like more, you will desire the Commercial Suite version ($5,000/£4,279), which also lets you lock down each unit to a single program – which is what you will need for the sort of theme park or brand encounters mentioned before. If you preorder today, you will receive unit/s in November.

It is early days for the HoloLens, but this is where it is at in the event that you’d like to assemble the following generation of interactive experiences, a step beyond VR.

Source

http://www.digitalartsonline.co.uk/features/creative-hardware/microsoft-hololens-hands-on-review/

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Going down: Bringing AR to elevator servicing with HoloLens

tke-composing-hololens-16-9-sl_image_w886

ThyssenKrupp lately found its use of Microsoft HoloLens technology in its lift service procedures world-wide. Now, the worldwide lift service industry is valued at over $44 billion per year and much more than 12 million lifts transportation over 1 billion people every day.

The mixed reality apparatus that is unique is set to empower more than 24,000 of the business’s service technicians to do their jobs more safely and, economically keep individuals and better going cities than before.!

Microsoft HoloLens is the first completely self contained wearable holographic computer. It’s fully self contained– telephones, no cables, or connection to a PC. Microsoft HoloLens offers a fresh approach to view the world and lets you put holograms in your actual surroundings.

See also: Is this sovereign tricycle what urban centers need?

Using HoloLens, service technicians will soon have the capacity to visualize and identify issues with lifts forward of work, and have distant, hands free access to technical and skilled advice when onsite – all resulting in major savings in time and worry. First field trials have demonstrated that a service care intervention may be done up to four times

This option follows the successful launching of MAX, the business’s first predictive maintenance option that is already associated with a large number of lifts. MAX sends and gathers real time information from joined lifts to the cloud that is intelligent.

Complex algorithms compute the rest of the life of each lift’s systems and essential components, discovering when and which parts will need care. Through using MAX, world-wide service engineers and technicians receive real time alarms for pre-problem repairs, empowering them to be proactive with customers. This consists of at times of minimal interruption within the building and scheduling maintenance jobs ahead of lift failures. This way, engineers help users and building supervisors stay away from the frustration and annoyance of out of service lifts.

Sam George, Associate Manager at Microsoft’s Azure IoT, included:

“The successful launching of IoT-empowered MAX was the first step in ThyssenKrupp’s journey to transform their company but also its 100-year old sector. Predictive care, powered by Microsoft Azure IoT, empowered thyssenkrupp to offer global lift passengers equal to 95 million hours of new availability per year of functioning time savings. Now, we’re proud to have once again collaborated with thyssenkrupp to bring another game-changing alternative to marketplace collectively.”

Iconic buildings whose lifts are cloud-linked through MAX comprise the One World Trade Center. The building has elevators that travel faster than Usain Bolt, effective at going from the ground floor to the 102nd floor in only 60 seconds, and regenerative drives that convert energy generated when lifts decelerate into electricity that can be utilized to significantly decrease the building’s energy consumption. Equipped with HoloLens and MAX, the tower is establishing new standards for building and sustainability efficacy.

Andreas Schierenbeck, CEO of ThyssenKrupp Elevator, said:

With lifts transporting over one billion people every day, the service industry has a vital function to play in keeping cities going. We stay focused on leading the transformation in this sector; introducing the latest technologies, procedures and training to enable technicians to do a better job with much more enjoyable and less stress. Our target would be to increase efficiency, raise up times to lift and accelerate service interventions to ensure freedom gear is constantly working as it should, supplying the most secure and most comfortable traveling experience to each passenger potential.”

 reports that business interest for HoloLens turned out to be a little surprise, based on Chris Capossela, Microsoft chief marketing officer:

“We completely underestimated the commercial interest in this matter,” Capossela said. “The team who developed it, lots of them had their origins in Xbox. Alex Kipman and Kudo [Tsunoda]. And so it was initially imagined by them along those lines, but as we began to reveal folks it, we were blown away by the commercial interest.”

Really, the commercial uses for HoloLens are apparently never-ending are are limited by how fast companies can get their hands on the apparatus. This really is set to shift sectors including production, building and design.

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Microsoft’s futuristic HoloLens headset is one of the wildest bits of tech I’ve ever experienced

rob price business insider hololens microsoft headset

Rob Price/Business Insider

Yeah, it’s not just inconspicuous.

We’re not in the future however you can see it from here.

I had the chance to try out HoloLens — Microsoft’s futuristic head-mounted computer.

It’s quite crazy. Not wild in the woah-this-game’s-images-are-so-realistic-crazy perception, or a this-computer-is-lightning-quick-and-reactive-wild.

I mean jesus-christ-there’s-robotic-scorpions-coming-out-of-the-goddamn-walls-wild.

Yes, there are defects and clear limits, and some caveats that are dull.

But to put it clearly, it was unlike anything I experienced firsthand before.

It’s the real world — improved.

HoloLens maps out the (actual) world and adds virtual, interactive things into it. In the demos I attempted, that meant the magnified, editable innards of a high-end watch, sitting on a desk in a mock-showroom display. A Skype chat program hanging in the manner of an image beside me as I attempted to repair a (real world) lightbulb, with a Microsoft worker drawing instructions directly onto my eyesight. A two-foot pulsating cross section of a human heart floating in the center of the room. Robots breaking out of firing rockets and walls that duck about like a loon and I needed to jump to avoid.

In short: It’s augmented reality (AR) — only don’t call it that. Microsoft favors the term mixed reality.

“Mixed reality for us actually connotes that actual form of volumetric [contour] … it’s about the very fact it’s a 3D thing that’s in your surroundings, and it’s combining your real world with that thing,” described Leila Martine, Microsoft UK’s manager of new apparatus. As a different impression it leaves you with than simply augmenting the real world … augmenting isn’t always that those two things are coexisting in reality.” It connotates

No matter your favorite nomenclature, it’s a new encounter that is severely. And while virtual reality (VR) may possess the possibility to be more promptly breathless and interesting, the capacity for AR to slot itself into your ordinary life is close-never-ending.

Microsoft HoloLens PivotPoint RGB mockup augmented reality

A Microsoft mockup picture of HoloLens being used by a designer in the office.

… But it’s not a consumer product.

If this has you hanging virtual images in your house and excited about augmented reality gaming — sorry.

As Martine emphasised to me again and again (and again and again) the present HoloLens isn’t a consumer device. It’s directed directly at creative sectors and companies, with Microsoft touting architectural studio Trimble, Volvo, Case Western medical school, and NASA as essential organisations now utilising the technology.

Google Glass

This really is nothing like Google Glass, the derided head-mounted computer from Google.

Believe drastically improved auto showroom demos, and medical tuition involving 3D lifesize manipulable organs, rather than home entertainment.

(Moreover, it costs an eye-watering £2,719/$3,000, going up to £4,529/$5,000 for the “Commercial” version. It’s accessible in the United States now, and begins sending in britain at the end of November.)

And it’s its limits. Most clearly, the field of view is rather narrow, so the augmentations (sorry, holograms) don’t fill all your eyesight. There may be one on the desk facing you, but you’re not going to see it if you’re not looking down. That alone would seriously restrict any possible consumer-level uses — although not the more business-centered uses that Microsoft is aiming at.

Augmented reality may one day be as common as “eating three meals a day”

But I found myself looking past any hardware shortcomings, because of what HoloLens signifies. Augmented reality, like its sister technology virtual reality, is buzzy. Apple’s CEO Tim Cook talks tremendously bullishly about the technology, asserting that in the future it’ll be as significant and commonplace as “eating three meals a day” — all but proof that Apple is quietly working on developing the technology.

microsoft hololens augmented mixed reality international space station scott kelly

Astronaut Scott Kelly headset on the International Space Station.

But there’s nothing out there, like Microsoft’s HoloLens, in commercial creation. Close multi-billion-dollar startup Magic Leap has yet to establish a product. The closest Google has is Tango, an AR platform that runs off smartphones rather than a headset. Apple is making favorable sounds.

No, the HoloLens isn’t going to alter the lives of everyday individuals. And although Microsoft is ahead of the pack there’s no promise that it’ll be the firm that first brings augmented reality merchandises to the masses. (Microsoft declined to discuss its future strategies or sales amounts.)

But consumer-grade AR is coming — and having attempted HoloLens, I anticipate it to be one of the most extreme shifts in how we interact with computers in my life.

Source

http://www.businessinsider.sg/hands-on-microsoft-hololens-augmented-mixed-reality-headset-wild-2016-11/

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New Microsoft HoloLens Details Emerge

The very first holographic computer from Microsoft promises to revolutionize the business. It resembles it. Nevertheless, a few new details have emerged about the apparatus, also it seems that HoloLens has too many constraints to warrant its $3,000 cost.

Powered by the HPU 1.0, or Microsoft Holographic Processing Unit, the apparatus also features a 32-bit processor from Intel and 2GB RAM. Also, HPU has its own 1GB RAM, as well as 64 GB is reached by the internal storage. Also, HoloLens will include a 2MP camera that is front, and its own battery is set to continue from two to three hours. Nevertheless, there are a few aspects that can make many wonder in the event the holographic computer would be worth the cost that is hot.

Firstly, the holographic computer has an extremely low resolution for now’s demands. Its optics feature light engines in High Definition 16:9 format with a maximum resolution of 1268× . 720 or 720p At the other end, the best resolution is 634× 360 or 360 p, which definitely will not fit with now’s standards. Also, the frame rate for videos is anticipated to drop to 30 fps. In contrast, the much awaited Oculus Rift and HTC Vice will have a refresh rate of 90Hz as well as a 2160×1020 resolution.

Second, the merchandise will soon be focusing on the brightness of the hologram, otherwise called holographic density. HoloLens features a 2.3 million light point resolution and a 2,500 beaming holographic density. But, the apparatus can leave just 913,000 pixels, so we cannot be confident of the results.

The holograms will just appear at specific spaces. Microsoft has establish the very best space at two meters from the user. In line with the firm, this may also allow the users to see holograms with only one holographic frame as they go to the right or left side of the hologram itself.

Following that, there’s the dilemma of games and programs. Since HoloLens is a standalone device, this can significantly restrict the memory and also the storage. Gamers are sure to glide towards Oculus Rift that’s connected to a computer and therefore doesn’t present such restrictions.

Also, users will be permitted by the holographic computer to record holograms, however just for three minutes. Users may also have the ability to control the apparatus remotely.

Finally, while HoloLens does limits that are present, in addition, it widens our horizons to the future of technology. Along with other VR headsets, it’ll certainly be subject to progress until it reaches an ideal form.

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Pokémon Go for HoloLens Previewed

Microsoft Announces HoloLens Retail Availability

Each of the enthusiastic programmers and non-programmers can rejoice as HoloLens retail availability has been declared by Microsoft as well as various other details. Following a pattern that is similar to preceding head mounted displays Microsoft is bringing customers before than expected HoloLens.

An augmented reality headset, HoloLens, is accessible to buy in the on-line Microsoft Store in Canada and US. A maximum of five HoloLens HMD purchases are enabled per customer. Given the cost of the headset, it, $3,000 is unlikely anyone would be interested in purchasing more than

It needs to be mentioned therefore is targeted towards software development studios and the variation of HoloLens available to buy is the Development Edition and not frequent consumers considering utilizing the apparatus for casual enjoyment use or their gaming. As of now, English language is only supported by the Development Edition.

Those wishing to get the HoloLens Development Edition through the on-line Microsoft Store will need a totally free Microsoft Account.

HoloLens retail availability will make sure that by time the ultimate consumer edition of the merchandise is not in, it’s gone through significant development in the city with valuable feedback. Since its first declared back in January 2015 the merchandise has experienced major development.

The newest variant of HoloLens accessible on the market in the shop features than what was initially portion of the unit, a broader field of view, higher resolution pictures as well as a wide selection of tools to help programmers.

Although it’ll definitely occur, there’s no word on the access to a consumer version of HoloLens as of yet. If the amount of consumer launch stays the same or increases like Oculus Rift or HTC Vive remains to be seen but given it is an infinitely more sophisticated technology than VR, it’dn’t be too much of a surprise although even the present price tag is very high for frequent consumers therefore it may wind up damaging Microsoft’s sales.

Source

http://techfrag.com/2016/08/12/microsoft-announces-hololens-retail-availability/

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Will Apple Inc. (AAPL) Beat Microsoft Corporation’s (MSFT) HoloLens?

Apple Inc. (NASDAQ:) apparently is contemplating making its own digital eyeglasses that may use augmented reality. Bloomberg has it that the apparatus, which can be still quite much in investigation phase, would link wirelessly to iDevices and screen pictures in the field of vision of the wearer.

Will Apple Inc. (AAPL) Make Microsoft's Hololens Obsolete?

It was reported that Apple has purchased near-eye displays from a provider in modest amounts for testing. Additionally, AAPL has discussed to other prospective providers about its digital glasses strategies. A source who’s comfortable with the issue told Bloomberg that the first we can anticipate the glasses to be introduced is 2018.

Naturally, that’s if Apple decides to push the thought through.

And when Apple ends up making these devices is going to be competing against the Microsoft HoloLens. Basically, another Apple vs. Microsoft Corporation (NASDAQ:) conflict is in the works.

Investors may be wondering who placed to take the lead in the augmented reality space. The solution isn’t easy.

The reality is the fact that correct now, it’s not easy to create any kind of comparison that is reasonable. Apple does possess a leaked image of its own wearable. Horseracing no sense is made by an actual merchandise against a hypothetical one.

And second, MSFT just gets the development version of the Microsoft HoloLens out. Words concerning the HoloLens are excellent up to now. However, until we’ve a consumer version outside, we couldn’t make a good comparison there, either.

That which we may do is draw up a well-informed pattern of how, and who’d win the augmented reality game.

HoloLens Is A Part of a Bigger Picture. “Apple Eyeglasses,” Yet …

Microsoft CEO Satya Nadella revealed Microsoft’s new official mission statement in a internal e-mail a year ago. In a nutshell, Microsoft’s goal will be to “empower every organization in the world and every individual to reach more.” Or more just, Microsoft needs to make everyone more productive.

Based on that, it’s reasonable to suggest the Microsoft HoloLens will be constructed in least together with the goal of creating organizations and individuals more productive.

Anticipate the HoloLens to attract programmers, letting them visualize what they’re putting together it might seem in actual life. The merchandise will start those little “Eureka!” minutes. Consider that Volvo already is including the HoloLens for use in its sovereign vehicle jobs.

Also, MSFT is wagering that consumers’ buying behaviour, in the procedure growing its advertising company will be influenced by the HoloLens. Microsoft is working with Houzz to help users see how a group of furniture would look in their own houses, using HoloLens. More cooperation of similar nature are bound to develop. Bing definitely will the unavoidable voluntary or automatic searches which come with HoloLens to power.

Post printed from InvestorPlace Media, http://investorplace.com/2016/11/apple-inc-aapl-microsoft-msft-hololens-iplace/.

©2016 InvestorPlace Media, LLC

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